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- c16
- roller kong
-
- loading the game
- tURN OFF YOUR cOMMODORE 16 AND TURN IT ON AGAIN. eNSURE THAT THE DATASETTE
- IS PROPERLY CONNECTED, AND INSERT THE CASSETTE.
- pRESS play ON THE DATASETTE, TYPE load ON THE cOMMODORE 16 AND PRESS THE
- return KEY. tHE GAME WILL START AUTOMATICALLY ON SUCCESSFUL LOADING.
- lOADING TAKES APPROXIMATELY 4 MINUTES.
-
- playing the game
- yOUR AIM IS TO SAVE THE MAIDEN IS DISTRESS, AVOIDING THE BARRELS, FIRE-BOMBS
- AND LITTLE MONSTERS ('SPINKS') WHICH ARE THROWN BY kONG. yOU CAN GAIN
- ADDITIONAL POINTS BY COLLECTING FLOWERS FOR THE MAIDEN ON THE WAY TO RESCUING
- HER.
- oN THE WAY, YOU WILL FIND LADDERS TO CLIMB, AND THE OCCASSIONAL AXE. gETTING
- THE AXE WILL ENABLE YOU TO DESTROY BARRELS AND SPINKS FOR EXTRA POINTS, BUT
- YOU CANNOT CLIMB THE LADDERS WHILE CARRYING THE AXE.
- tHE MAIDEN MUST BE RESCUED BEFORE THE DEADLY SPIDER REACHES HER. sHOULD BE
- SUCCESSFUL, kONG IN HIS FURY WILL SNATCH THE MAIDEN AWAY AND TAKE HER TO THE
- TOP OF THE BUILDING.
- hERE YOU WILL FIND ELEVATORS ARE THE ONLY MEANS OF GETTING TOWARDS THE
- MAIDEN. tO GET OFF THE ELEVATORS, YOU MUST JUMP OFF - BE SURE YOU DO THIS
- BEFORE THE ELEVATOR SQUASHES YOU AGAINST THE CEILING ABOVE.
-
- controls
- roller kong CAN BE CONTROLLED BY EITHER A JOYSTICK OR FROM THE KEYBOARD.
-
- tHE KEYBOARD CONTROLS ARE:
- 'q' - UP
- 'z' - DOWN
- 'i' - LEFT
- 'p' - RIGHT
- 'SPACE' - PUMP
-
- tHE JOYSTICK SHOULD BE PLUGGED INTO pORT 0.
-
- scoring
- yOU OBTAIN POINTS FOR WHAT YOU DO ON THE WAY TO RESCUING THE MAIDEN AS WELL
- AS FOR REACHING HER.
- GETTING FLOWERS 5
- JUMP OVER BARREL 20
- JUMP OVER SPINK 50
- AXE BARREL 50
- AXE SPINK 100
- REACH MAIDEN (SCREEN 1) 1000
- REACH MAIDEN (SCREEN 2) 2000
-
- restarting the game
- tHE GAME CAN BE RESTARTED AT ANY TIME BY PRESSING THE run/stop KEY.
-